Skyrim special edition ring finger relic. Midden skyrim, location under the college of mages of winterhold

Description

This is a magical machine designed to make various things (armor, scrolls, weapons, creatures, etc.).

You can find it in Midden under the College of Winterhold. There are two entrances (manholes in the floor):
In the Support Hall under the stairs.
In the courtyard of the College to the left of the doors to the Hall of Elements.

It is an alternative to the regular forge for the mage. If you didn't originally invest skill points in blacksmithing, but invested them in sorcery, then the Atronach Forge is a good tool for making Daedric equipment (Daedra hearts can also be crafted for it at the forge). Some items will require a Sigil Stone to craft, and to obtain it, you need a Spellcraft skill of 90 and a quest to learn the corresponding ritual spell (to complete it, talk to the master of spellcasting at the College of Winterhold).

Crafting items

First, put the necessary ingredients in the victim box. Then press the lever.

Basic Recipes for the Atronach Forge

IMPORTANT: Creatures summoned this way will be hostile to the player. And they cannot be subdued by any spells and screams.
salt
1. Salt + Amethyst + Soul Stone (any) = Salt of the Void
2. Salt + Ruby + Soul Stone (any) = Fire Salt
3.Salt + Sapphire + Soul Stone (any) = Frost Salt
creatures
1. Fire Salt + Ruby = Fire Atronach
2. Frost Salt + Sapphire = Frost Atronach
3. Void Salt + Amethyst = Lightning Atronach
4.Skull + Daedra Heart + (2 Meat) = Dremora (Sigil Stone required)
Staves
1.Staff of the Storm Atronach = Broom + Void Salt + Big Stone shower + Orichalcum ingot
2.Staff of Frost Atronach = Broom + Frost Salt + Large Soul Gem + Purified Moonstone
3.Fire Atronach Staff = Broom + Fire Salt + Large or great stone shower + Orichalcum ingot or Corundum ingot
Spellbooks
1.Spell Tome: Summon Frost Atronach = Frost Myriam + Frost Salt + Frostwolf Pelt + Corrupted Book
2. Spell Tome: Summon Storm Atronach = Salt of the Void + Poisonous Bell + Mammoth Tusk + Corrupted Book
3. Spell Tome: Summon Flame Atronach = Fire Salt + Dragon Tongue + Bear Pelt (any) + Corrupted Book
4. Spell Tome: Soul Trap = Firefly Thorax + Salt + Soul Stone (any filled) + Corrupted Book
Scrolls
1. Call of the Flame Atronach (Scroll of Conjure Flame Atronach) - Fire Salt + Roll of Paper + Coal.
2. Call of the Ice Atronach (Scroll of Conjure Frost Atronach) - Frost Salt + Roll of Paper + Coal.
3.Summon Storm Atronach (Scroll of Conjure Storm Atronach) - Void Salt + Paper Roll + Coal.
Daedric weapons and armor
1. Any Daedric weapon/armor (requires Sigil Stone) = Daedra Heart + Centurion Generator Core + Black Soul Gem + 1 similar ebony weapon/armor (NOT enchanted).
2. Random Enchanted Daedric Armor = Void Salt + Ebony Bar + Daedric Heart + Filled Great Soul Gem.
3.Random Enchanted Daedric Weapon = Silver Sword + Ebony Bar + Daedric Heart + Infused Black, Greater or Greater Soul Gem.
special
1.Daedra Heart = Human Heart + Black Soul Gem (any) (Requires Sigil Stone)
2. Elixir +100% Affliction Gain = Ectoplasm + Soul Stone (any) + Empty Wine Bottle

Notes

The Atronach Forge does not have an ID, so it cannot be duplicated using the console.

It rarely happens that a forge recipe drops from an enemy NPC.
After the death of the body of atronachs and Dremora, you can search and restore the spent ingredients a little. The bodies will disappear if you create something with the Forge again.

In some versions of the game, a bug appears in the manufacture of Daedric boots: when taken from the forge, they are not displayed in the inventory (missing and by weight of the item) for both the GG and the companion, however, the companion can put on as the best armor, but it will still be absent in the inventory (impossible to take / change for an upgrade). There is no cure yet. There were no problems with the creation of other items (weapons / armor).

You can easily create things without spending ingredients. In a nutshell: leave the necessary ingredients in your inventory 1 each, put the rest in the closet in the previous room (to make it clear whether you managed to pick up everything or you missed something), fill the box with the required ingredients from the inventory, save (quicksave) , after hovering the cursor over the box, then quickly press "E" on the box and, moving the cursor to the forge activation knob, press "E" again. Next, you need to have time to press "R" (pick up all) before the ingredients disappear from the box, but after the armor spawn process has started. It is easier to navigate by the sounds (clicks) of the activation knob. A few practice attempts and you will quickly get the hang of it. Then we open the inventory and check if there are ingredients from the box and if they are ALL, if everything, we take the armor from the pedestal, put the ingredients back into the box, save, etc. Maybe this is nonsense, but for those who are tight with the ingredients - a way out, + it's always nice to realize that somewhere we deceived Bethesd.

In the afternoon, she talked with Savos Aren about the staff of Magnus, explained to him that she saw Augustus of Dunlane and he told that the Eye of Magnus can only be looked at if you use this staff, and you need to find it. Savos smiled mysteriously, and I asked: "Do you want to entrust this task to me?" The archmage answered yes! But he asked me to ask someone else about the staff. I talked with Mirabella, who ended up in the same Hall of Elements where we were with the archmage Savos. But Mirabella, it turns out, knows nothing. She just told me about the Synod - which opposes itself to the college of wizards of Winterhold and that they came to them, trying to find this staff in the college. Mirabella then heard a conversation about where else the staff might be and whispered the name of the place to me. It turned out to be the ruins of Mzulft. Well, well, I will definitely go there ... But not right away. Before that, I still have things to do in Whiterun, and I'm tired of the battles.

Then I visited the Arcaneum and asked Urag how things were progressing with the translation of Shalidor's work. To which Urag replied that he translated this work and said: "These scrolls may be useful to you!" And gave me 3 scrolls of sorcery. I will leave one for the collection, and I will try to use a couple of them when the opportunity arises. But I had one more thing to do at the Arcaneum...

I slowly walked around the library, and after waiting for almost no one to be there, and Urag going about his business, I opened the chest, standing in one of the corners of the library. I opened it with a key I found in Midden. It contained only 4 decorative rings of some Balven, Katarina, Piti and Trey. There was nothing else in the chest. Yes, I wouldn't take it. It was surprising to me that there are only 4 rings, because the glove that is in Midden, under the board, has 5 fingers. But no matter how I searched for the fifth ring, I did not find it, because with what it was, I went to the dungeon ...

Going down to the Midden, along the way I found an orichalcum ingot, gem, yes, a skull that I didn’t notice at night, because I was already tired. I sneaked into the hall with this glove and put a ring on each finger, except for the thumb. The glove immediately clenched into a fist and 4 skulls appeared in front of me. And after that, Velek Sein, who is a Dremora, appeared, saying: "Who called me? You? Where am I?" I explained that he was in Midden, in the college dungeon. Then we talked... He said that the spell of summoning, which the students of the college cast on him and then died, does not let him go, and he would like to get freedom... I said that his place is in Oblivion! To this Velek replied that his place was on his ship. And also, he explained that it would still not be possible to save the students, but for his release, he can give me a treasure ...

[Velek Sein is a Dremora pirate who robbed ships in the Sea of ​​Abecs. In 4E 201, Dovahkiin can be released from imprisonment in Oblivion during a quest in the dungeons of the College of Winterhold, where he got because of the students of the College who unsuccessfully tried to summon him.]

Without thinking twice, I decided to help Velek Sein and free him. She asked how to do it? To which Velek said: “Oh, you can’t even imagine the power of words ... Just say:“ Velek, I free you! ”and I will be free!” I did just that. After the spoken words, Velek disappeared, and a treasure map appeared in my hands. Today I don’t have the strength to go for treasures, so I’ll take a walk after them tomorrow.

Together with Fendal, I found another exit leading from Midden - to a cliff of rock, from which a wonderful view of the sea opens ... But since Fendal could not go down, I had to go through the dungeon again and exit the hatch. But she noted for herself that it would be interesting to study this cliff.

When I came to my room, J "Zargo was very handy and I told him about his scrolls. I asked:" Are you sure you didn't want to kill me? "J" Zargo asked again: "Oh, I'm sorry, but something went wrong So?" I told the nuances that the fiery cloak exploded and, so to speak, hurt me ... J "Zargo apologized a lot and said that I was now his friend for a century! We drank a glass of wine for friendship, because now he is not averse to keeping me company on trips and went to sleep.

Conversation with the archmage.

Conversation with Mirabella.

Reward from Urag after translating Shalidor's works.

Cleaning a chest in the Arcaneum.

Rings in the chest.

Activating the glove in Midden.

Velek Sein and conversation with him.

Freeing Velek Sein and obtaining a treasure map.

Another exit from the Midden.

On the cliff near the exit from the dungeon.

My friend J "Zargo. =)

Midden is a location, or rather a network of dungeons located under the college of winterhold mages. Access to Midden Skyrim can be obtained by going through the quest line of the College of Mages.

College of Mages

The College of Mages of Winterhold is a community of mages located, oddly enough, in Winterhold. The College of Mages is the only place in all of Skyrim where you can learn magic. It is not known for certain when the college was founded, but it is known that Shalidor is its founder.

The building of the college is located on a rock, consisting of ice and stone. The rock itself is located above the sea of ​​ghosts. To get into the college, a bridge was built from winterhold, which is located at a great height above the sea of ​​\u200b\u200bghosts, and in order to pass through it, you need to show your magic skills to the member of the college standing there.

After entering the College of Mages, the College of Mages quest line will begin, and the player will also receive the following benefits:


Opportunity to learn from the masters of magic
Free access to the alchemy lab, enchantment table and alchemy table ingredients
Ability to use the Atronach Forge
Ability to buy spell tomes from local merchants
Library with a huge number of books, as well as an orc librarian
Three characters that can become your companions
asylum
Free bed
If a player suddenly attacks or kills a member of the college, he will be kicked out of the college. In order to become a member again, you need to talk with Tolfdir and pay a fine.



After the college quest line ends, in which the main character will stop Ancano from destroying the college and winterhold itself, and Savos Aren dies, the main character will become the leader of the college and, accordingly, the archmage. He will be able to pick up the clothes of Savos Arena, and also get at his disposal the personal quarters of the archmage, which has a lot of items to take, as well as a bunch of cabinets, an alchemy laboratory, a bed, and a mini-garden.

Now about how to get into midden skyrim. One way or another, the player will have to get into the midden during the campaign of the college quest line, after discovering an incomprehensible artifact in the ruins, during the expedition. This artifact is incomprehensible and powerful, so the hero will have to unravel its riddle. To do this, Tolfdir sends the hero to Midden, so that there he can talk with the Augur of Dunley. However, Ancano got ahead of him, and took possession of the power of the artifact, but the hero will still win.

What is in Midden? Firstly, it is a huge number of draugr, ice ghosts, skeletons and spiders, crowds of them. You can also find various alchemical ingredients and firefly thoraxes, which are all there in abundance.

You can also find the following items in the midden:

A book on alchemy called "De Rerum Dirennis"
Atronach Forge Guide.
A few precious rubies, an orichalcum ingot, a firefly thorax, and most importantly, a broom.
Ingots of refined moonstone, four pieces.
In total, there are three quests in the midden, namely:
“Good Intentions” - in this quest, the hero needs to learn more about the artifact, the eye of magnus.
“Ritual rite of Restoration” - the main part of the task takes place just in Midden
“Ritual rite of Illusion” - in Midden is the fourth volume of the book needed in the quest.

That's all. I would also like to say that both Midden and the College are very interesting places. Collegium - due to the cool storyline, and the ability to pump the character at the expense of the Daedra hearts and magic teachers there, and the midden thanks to the resources there, and, in fact, Augur Dunleisky, who simply breaks the template for the player who comes there for the first time.

In the game Skyrim, the glove is under the College of Mages. and got the best answer

Answer from Dreamer[guru]
In the Midden - Darkness dungeon under the College of Winterhold you will find a room with a hand in the center. There are a bunch of human skeletons lying around it and in the next room. On the table nearby lies the Key of the Investigator and the Report on the Incident in Midden. From it you will learn about the tragedy that happened here. In the Arcaneum (College of Winterhold, entrance through the Hall of the Elements), to the left of the librarian's desk, near the shelving, an investigators' chest will appear, in which there are four rings. Bring them to your hand and put them on each finger:
■forefinger - Katharina's ring;
■ on the middle finger - Troy's ring;
■on the nameless one - the Balven ring;
■ on the little finger - Piti's ring.
Velek Sein will appear, the one about whom the book is written (see above). It turns out that Velek is a Dremora. He will explain that the summoning spell won't let him go, and will offer to give him freedom so that he can once again strike terror into the seas of Nirn. In exchange, he is ready to give you his old treasure. You can try to banish him back to Oblivion, but this will result in him attacking you. You can just kill him. In both cases, all you get is a Daedra heart, rags, and two regular scimitars.
You can also free Velek. He will keep his word and give you a treasure map. Finding a treasure on it is extremely problematic, but it is located here.
BugsEditIf the rings taken from the chest are carried with you for a long time (postponing the quest), then they will disappear from the inventory. In this case, the investigator's chest will also remain empty.

Answer from Mark kilvan Arkhipov[active]
It is better to let go and the Dremora are intact and the Dovakins are full ... The treasure there is great!


Answer from Vitaly Kholodenko[newbie]
And besides, it is updated as far as I know after a week of playing time.


Answer from Ѐuslan Nesterov[newbie]
yes thanks now it's clear.


Answer from 3 answers[guru]

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